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macOS · Single player · In development

Coldkeel

One shot, and everything between you and it.

A long-range precision sniping game. Reach the position, read the scene, account for what the world does to the round — then take it.

Confirmed — you're on the list

One message when there's a date. Nothing else, ever.

Off-worldSci-fiFirst personApple silicon

The shot is the game.

Not a shooter with a scope in it. Every system in Coldkeel exists to serve one moment: the round leaving the barrel with everything already accounted for. Distance, drop, drift, the temperature of the air it crosses. Stealth is how you reach the position and how you leave it — it is traversal, not the point. Contracts and bounties are the frame around the shot, and the reason to go somewhere colder.

  1. 01

    Reach the position

    Approach unseen and unhurried. Getting there is a route problem, not a firefight.

  2. 02

    Read the scene

    Range it. Watch what the wind is doing to everything that isn't the target.

  3. 03

    Take the shot

    The round leaves and the world has already decided. All you did was know it first.

Built on its own renderer.

Metal 4, written for this game, on Apple silicon. Long sightlines are the whole proposition, so the renderer was built around the distance rather than fading it out.

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There is no date yet.

When there is one, it will be a store page and a build, not a countdown. Leave an address and you'll hear once.

Confirmed — you're on the list

A Steam page will be linked here at announcement.